asphalt Festival 2026: Therefore - dissolution. A virtual loss of control
Suddenly something is no longer right. Where there was just a corridor, there is now a wall, and where memory has just opened doors to times gone by, there is a bottomless void.
Without a signpost, you can no longer find your way out of this crumbling building. But what if the helping hand is suddenly no longer there to guide you through the darkness? "Dissolution" is the second virtual reality production by video and performance artists Victoria Halper and Kai Krösche (DARUM), whose VR performance "[EOL]. End of Life" was invited to the Berlin Theatertreffen, won the Nestroy Prize and was honoured at many festivals. "Dissolution" sends the audience into a constantly changing, dissolving architecture. Against the backdrop of the growing care crisis, "Auflösung" sheds light on what it means for our society and those affected when people in need of help can no longer be adequately cared for. What happens when we need guidance and support more than ever, but there is no one left to help? The mixed reality performance confronts its audience with a feeling of loss of control and invites them to question the way our society treats the ageing, the sick and the dying and to confront their own future vulnerability. The audience actively moves through real and - using a VR headset and controller - virtual spaces; the performance can only be experienced alone. "Auflösung" premiered in Vienna in May and was co-produced by asphalt Festival. For the performances in Düsseldorf, a special spatial parcours will be created in Halle_12.
As DARUM, video and performance artists Victoria Halper and Kai Krösche create performances, installations, films and works of sound, video and media art that endeavour to focus on exceptional states and phenomena in our society. Their works are shown at international theatre and film festivals and have won numerous awards. (Source: asphalt Festival gGmbH)
Please note: The use of VR glasses is at your own risk. The performance contains allusions to physical and psychological violence and neglect, helplessness, loneliness, illness, dying, suicide and death and works in the virtual reality part with elements of confinement, height, disorientation and darkness as well as generally unsettling, confusing and oppressive situations. Disclaimer. Recommended for ages 16 and up.